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No karma numbers, no contests, no bribes "Any complicated moderation system that makes its algorithms public is eventually going to fall victim to gaming. So my advice is, if you're going to use a community moderation system, make it as invisible as possible. No karma numbers, no contests, no bribes. Rely on social capital and quality content to get your community talking, and develop a system that helps you moderate without a lot of fanfare. The bottom line is, if you take away the scores, it's hard to play the game."
Just me (Sir to you)
There was an online community I was a member of for umm, umpity-ump years that had a .desocialise command.
Simon Lucy
Hrmmm, I wonder who .desoc'd me ...
Alyosha`
It sounds like dishonest censorship to me. If each user had a desocialize button for his own views then that would be fair, but it would make weird reading on the threads.
Stephen Jones
Anyone seen Alyosha lately?
Johnny Bravo
i used to work on an enormous online community. if someone was reaally annoying, we just made the site appear broken to that user. bogus error messages, etc. it worked very well, but not sure the site is still doing things that way.
rz
I don't think keeping the algorithm secret helps very much. We know it doesn't work for cryptography, and we can see that it hasn't worked for Google either. If the discussion area is small, and thus there's little incentive to "desocialize it", then fine. But if it starts to matter, then whatever your policy is, it's almost certain that people will figure out how to abuse it.
Foolish Jordan
Another thing you can do is limit damage. If you are at an online community site for the company, and not to spewing drivel, you shouldn't have access to the entire community as a listening audience. Perhaps 5 other friends who are on concurrently is the idea you want here. Although it would be immensely fun to wall() to everyone on your MSN Instant Messenger contact list--you can't. It was suppose to be about company and friendship--not spamming your friends.
Li-fan Chen
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