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The Moral is . . .

"However, my boss at Atari knew that the text Adventure game required hundreds of K on a mainframe, whereas the Atari 2600 had 4K of ROM, 128 bytes of RAM, and a 1 MegaHertz 6502 processor. So he thought it was impossible, and told me not to do it. So I did it anyway."

-Douglas Robinett, inventor of the first graphical action-adventure game


Monday, June 16, 2003

Something totally different in TimeCop (I think).

There is dialogue about the guy who invents the time machine...

Seems somebody forgot to tell him that time travel was impossible so he went off and did it.

Monday, June 16, 2003

Actually, that's Warren Robinett, not Douglas.  I saw him give a talk on the creation of the game "Adventure" at last year's Classic Gaming Expo in Las Vegas.

Part of the challenge of the game was producing a connected set of maps using the 2600's limited landscape mode which required that the screen either be duplicated or reversed from the left half to the right.  The only way to have different shapes on each side was to write to the landscape register at the right moment during the painting of each scan line to change its value for the other half.

Ben Combee
Tuesday, June 17, 2003

The moral is .........."they don't make programmers like they used to!"

Stephen Jones
Tuesday, June 17, 2003

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