From idea to final product
How long does it take, on average, to turn an idea into a final product? I know each case is a case, but on average, how long does it take to create a single app, something like a mail client?
Ogami, you have so stupid questions. How can you "average" products?
Who talked about companies?
Just me (Sir to you)
Not a solitaire guy
According to The Mythical Man-Month, it takes nine times as long as the initial working version to make a final product.
Ogami, I talked about companies because I have access to super-secret-research-documents and they say it's the same in terms of time.
This shall be known as the post that shouldn't have been written.
Ogami, I'm glad you start to be self-critic.
I think it was a good question for a Software discussion forum.
Forum Patrol, Joel, mysterious gnomes of the internet, somebody, PLEASE DELETE THIS FORUM!
It's Bush here!
Errr... I meant this post.
+++I did talked to GOD about this+++
Any more comments for this great questions?
I hate you
Ogami, I assume you're either 8 or 16 years old.
Dont forget 24 years old too, it seems to come in multiples of 8...
24 or 32 is the next one?
It's like somebody handed out meths and guns at the school chess clulb!
>From idea to final product
I invented a computer language http://www.lingolanguage.com and it took about 10 years.
Let me see. How about alot?
2 CENTS ARE FREE
A "single app" like a basic mail client I'd say would be around 1500-2000 man-hours. A more complicated "single app" might be 5-10,000 hours; a commercial game (also a "single app") is around 15-30,000 man-hours, although 60-70 percent would be for the art.
... and to Sathyaish I say; that was funny! If you meant it the way I think you did. :)
I hate every single one of you. (but in a nice way)
It can take ages to get from the almost finished to totally finished and ready to be downloaded and sold.
this forum has no more meaningful discussions and full of idiots. but i will still chip in my two cents:
My boss had his first app written and released within about a year. We spent the next 12 years adding to it, with a new release at least twice a year.
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