8 yr old game designer needs some tools
I was approached by by nephew yesterday asking for some recommendations on tools to start translating some of his ideas into videogames.
I've heard people recommend something called "DarkBASIC". I don't know exactly what it is, but it might be worth googling.
Might be too much for an 8-yr old, but his uncle should be able to make something happen:
Be sure to check out the thread from January for some helpfule ideas:
Try http://www.gamemaker.nl/ .
a cynic writes...
Ah, found what I was looking for.
Darkbasic is a pretty poor product from a professional programmers POW. At least it was when I last looked at it a few years ago. If coding is really what the kid wants, I'd suggest blitzbasic or purebasic.
muppet is now from madebymonkeys.net
Get him a bicycle for chrissakes! He's only 8!
the blender project is in the process of reactivating their game engine. http://www.blender.org/
Nothing wrong with learning how to program at 8. That's when I wrote my first basic program. He might be retired by 25.
christopher baus (www.baus.net)
Toontalk, a visual programming environment, designed to feel like a game itself, that lets kids program their own games. Incredibly cool. I used this program to teach programming concepts to some inner city 10 and 11 year olds. (It was much better for that purpose than the Logo variants, which I tried first before I turned to Toontalk.) The kids I had were a bit behind grade-level; a clever 8 year old would have no problem and could create some really neat stuff:
So did I. In the same language. And I am 27. Not retired. But very very tired.
Try to get hold of an old version of Asymetrix Toolbook around v3 will do. e-bay is your friend.
I second Herberts vote for toon talk.
Just tell him to try outsourcing. :-P
They must try PureBasic http://www.purebasic.org .
An 8-yr old will not design a game. Stop encouraging such stupid expectations. Get him out playing with his friends.
Just to clear up some comments from confused participants... The 8 yr old was told it was not as easy as dragging and dropping a few icons then pressing a button labeled "Make Game". He still wanted to do it. I told him it would takes lots of effort and many times be frustrating since it will not be anywhere near what he is currently playing. He still wanted to do it.
I'd say desire in a child to do almost anything other than sitting around, playing video games, or watching TV should be strongly encouraged...especially if it's something creative.
I did not mean to be harsh. Sorry!
I say, get him the same development system as everybody else is using for a given platform (MSDev? on win32, C#?, Apple's XCode, gcc/make on Linux, ...). Or at least let him know that these sorts of high-end environments exist, for when he grows out of whatever hold-your-hand language you want to give him first, which he will, and probably sooner than you think.
Dont wast his time with toys or hard to understand smultz .Conitec 3D Game Studio is the easy way to go. its a pro quality tool . I started with [ A5 standard] I had no idea what I had . without internet conection I was unaware of the vast resourses ,free tutorials ,Dounloads, code [dont be afraid its freandly],I could go on and on. go to the website it is the BEST of the BEST in the last couple Aknec user magazine [ FREE DOUNLOAD get them all ] preveiwed a project by two Boys in the same age group. And the best for last I have never seen questionable content on the website. have fun ted
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